The Design of Free to Play Games (Part 1)

The Design of Free to Play Games (Part 1)

There’s a new article up on Gamasutra about designing Free to Play games. It’s the first in a series. The Free to Play genre doesn’t really get talked about very much, even though it has been around for at least the past ten years and many companies are making tons of profit by essentially just releasing their games for free.

Anyway, I just think it’s a really interesting pricing/marketing aspect to game design.

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